September 23, 2013, 15:47 (GMT) |
Tidying options, line based strokes do not support stroke smoothing |
September 23, 2013, 15:34 (GMT) |
Make fill tool listen to brush strength (Allows to quickly do semi- |
September 23, 2013, 14:51 (GMT) |
Code cleanup: remove a duplicate define |
September 23, 2013, 13:58 (GMT) |
added gpuGetViewport and added GPU_SAFETY checks to GPU_state_latch (state should be set before gotten) |
September 23, 2013, 12:46 (GMT) |
Changed method of detecting infinite loop in gpu_check from a count to seeing the same error flag twice |
September 23, 2013, 12:25 (GMT) |
added gpuErrorSymbol to go with gpuErrorString |
September 23, 2013, 12:06 (GMT) |
putting GPU_mipmap_2D declaration in the proper header file (required letting creator.c include GL/glew.h) |
September 23, 2013, 11:49 (GMT) |
Used the 'source_group' feature in CMake to organize the GPU source files better in Visual Studio |
September 23, 2013, 00:55 (GMT) |
Volume: * Comment some unused variables to silence a few compile warnings. |
September 23, 2013, 00:31 (GMT) |
Merged revision(s) 60246-60320 from trunk/blender into soc-2013-dingto. |
September 23, 2013, 00:16 (GMT) |
Branch maintenance: * Bring the brach in sync with hair bsdf and ao_alpha code from trunk, somehow didn't work in r60244. |
September 22, 2013, 14:42 (GMT) |
rigidbody: Don't handle collision after hitting a trigger |
September 22, 2013, 13:49 (GMT) |
rigidbody: Code cleanup Make functions private that are only used internally. Also remove a nested if statement. |
September 22, 2013, 13:49 (GMT) |
rigidbody: Code cleanup Avoid mixing bool and int. |
September 22, 2013, 13:22 (GMT) |
rigidbody: Flag bodies for validation when changing shape This fixes a pretty old crash that occurs when changing the collision shape to a mesh shape during simulation. Thanks to Thomas Beck (plasmasolutions) for the report. |
September 22, 2013, 11:32 (GMT) |
rigidbody: Fix crash switching to a mesh shape during simulation while using deformation Thanks to Thomas Beck (plasmasolutions) for the report. |
September 22, 2013, 10:25 (GMT) |
rigidbody: Update 3D view when changing the shape via operator |
September 22, 2013, 09:56 (GMT) |
rigidbody: Only allow static-static collision when trigger is kinematic This way passive object don't activate passive objects when using activation on collision. |
September 22, 2013, 09:27 (GMT) |
rigidbody: Don't try to deform shapes if we don't have a derived mesh |
September 22, 2013, 09:02 (GMT) |
rigidbody: Abort mesh shape creation when we can't get a derived mesh Would only assert before, now just return. Thanks to Thomas Beck (plasmasolutions) for report. |
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Master Commits
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