May 28, 2012, 17:30 (GMT) |
Small fix for Glew |
May 28, 2012, 17:15 (GMT) |
I added several lines and file for do laplacian smooth. At this moment the laplacian smooth is then same that smooth vertex, i did this for test functionality from operators to user interface. |
May 28, 2012, 16:48 (GMT) |
UV Transform Correction tool ============================ Minor commit to hook up the new correction code to the transformation code and fixes ensure that no leaks/crashes/hangs occur. |
May 28, 2012, 16:16 (GMT) |
This is easy config for Android First you have to have Android toolcahain See instructions inside It turns off most of the flags because they aren't supported. Essentually, it will move inside main CMake and work as any other OS |
May 28, 2012, 16:09 (GMT) |
This is essentually enables Android build using cmake on linux Mac might be used too, but you need to modify CmakeList Full instructions will be posted later It still kinda complicated because it involves a lot of manual steps WITH_ANDROID - to enable Libs comming up |
May 28, 2012, 15:35 (GMT) |
We have seperate glew for Android and OpenGL ES It eliminates X11 dependency and provides stub for functions Still, it must be more flexible |
May 28, 2012, 14:29 (GMT) |
Smoke: Fix messed up shadow display with OpenMP. This needs fixing. For now disable openmp for that function. Shadow calculation would be better raytraced on GPU or using shaders for the future. Part of my Blender Smoke Development Phase III. |
May 28, 2012, 07:47 (GMT) |
OpenGL Policy - Assume vertex arrays are disabled, enabled the ones needed, disable all when done. BGE was assuming that it was the only module using vertex arrays. |
May 28, 2012, 05:25 (GMT) |
Tracking constraint Blender Profile for nodes. |
May 27, 2012, 19:50 (GMT) |
Default border to the same as within blender: No boundaries |
May 27, 2012, 19:31 (GMT) |
May 27, 2012, 18:58 (GMT) |
Merge with trunk r47087 |
May 27, 2012, 18:48 (GMT) |
No changes, just commit before trunk merge |
May 27, 2012, 17:39 (GMT) |
Hive main patch =============== Give the possibility to pass the game control to a python script, the game engine ends when the python script returns. This patch is necessary for the hive system because it needs to control the main loop. To active this feature, add a custom property "__main__" to the startup scene and set it to the name of a text block that contains the python script. "NextFrame" python function is provided in the GameLogic module to execute one frame of the BGE, i.e. logic bricks, physics and render. The function returns FALSE if the game hit an exit condition, TRUE otherwise. Example: # this python will reproduce the behavior of the BGE (with poor timing): import GameLogic, time while GameLogic.NextFrame(): time.sleep(0.016) Notes: * This feature is used internally by the hive system. * This interface is unstable, it may change in the future * It is not yet possible to load a new game or restart the game from python |
May 26, 2012, 00:24 (GMT) |
removed unused typedef |
May 25, 2012, 23:39 (GMT) |
misc. fixes and optimizations of gpuImmediate * Need to know the lock count of gpuImmediate, not just if its locked * Use ClientActiveTexture before TexCoordPointer, not ActiveTexture * Only set blending state one when drawing text * Do not use gpuBegin right away because the texture hasn't been loaded yet * The maximum number of texture units calculation depends on the GL version |
May 25, 2012, 23:35 (GMT) |
Missed CMakeLists.txt in last commit |
May 25, 2012, 23:33 (GMT) |
Added GPU_STRING_MARKER calls to text_draw.c |
May 25, 2012, 23:31 (GMT) |
Added GPU_utility.h Contains GPU_STRING_MARKER macro for using the glStringMarkerGREMEDY function that lets send messages to an OpenGL debugger. |
May 25, 2012, 03:36 (GMT) |
gcc fixes 2 difference between (void) and () pointer type difference (GLenum* <-> GLint*) too many arguments for gpuEnd() |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021