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April 18, 2012, 13:04 (GMT)
Smoke: Support moving collision objects.

Tested: Rigid movement.
Untested: Armature/etc (individual vertices) movement.

Sponsored by the Blender Development Fund.
Revision a1a369e by Jeroen Bakker (tile)
April 17, 2012, 17:48 (GMT)
TileBranch
* Cycles layers
* OpenEXR support

April 17, 2012, 12:14 (GMT)
Merge trunk rev 45664-45710
Revision dd6c98a by Dalai Felinto (tile)
April 14, 2012, 15:14 (GMT)
Tile: Alpha Convert node (premul/key)
Revision e5f5509 by Jeroen Bakker (tile)
April 13, 2012, 06:45 (GMT)
TileBranch
* The distortion node could read from unassigned memory. This is solved by this commit

Revision fc355e4 by Jeroen Bakker (tile)
April 12, 2012, 20:21 (GMT)
TileBranch
* Added absolute scale and scene scale options

Revision 61c4288 by Jeroen Bakker (tile)
April 12, 2012, 15:31 (GMT)
TileBranch
* added cycles passes
Revision 22761fa by Jeroen Bakker (tile)
April 11, 2012, 20:46 (GMT)
TileBranch
* fill an uninitialized value

- At Mind -
Revision 8ef0cf7 by Jeroen Bakker (tile)
April 11, 2012, 19:36 (GMT)
TileBranch
* added caching operations to Distortion node.

With thanks to Sergey!

- At Mind -
Revision 6dd7c3f by Jeroen Bakker (tile)
April 11, 2012, 18:37 (GMT)
TileBranch
* added initial version of the MovieDistortion/MovieDistortion node.

- At Mind -
Revision 61082cf by Jeroen Bakker (tile)
April 11, 2012, 07:09 (GMT)
TileBranch
* do not use area of interest, when the blur has already been calculated. Saves some time in the memory manager.
- At Mind -
Revision a51cbef by Jeroen Bakker (tile)
April 11, 2012, 04:40 (GMT)
TileBranch
* fixed the vectorBlur additional artifacts. These were created as the editor output socket is an vector, but the output operation was a color. this color type was set to the editor node output socket type. this was an early optimization, and this is the only 'issue' that we can have with it :)
* replaced spaces => tabs in ConvertVectorToColor
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Revision d02ba08 by Jeroen Bakker (tile)
April 10, 2012, 21:33 (GMT)
TileBranch
* added quality setting for vector blur. The quality setting will change the actual number of samples to be calculated. With high quality the user selected number of samples will be used. with low this amount is divided by 3, medium by 2. Tests are needed if this suits in a normal workflow.

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Revision df483f2 by Jeroen Bakker (tile)
April 10, 2012, 20:14 (GMT)
TileBranch
* added first implementation of the VectorBlur; It uses Blender Internal renderer to calculate the vectorBlur.
* still needs some work (artifacts + quality setting)

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Revision 02eff53 by Jeroen Bakker (tile)
April 10, 2012, 17:07 (GMT)
TileBranch
* increased editing performance of the bilateral blur

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Revision f3cd37a by Jeroen Bakker (tile)
April 10, 2012, 15:48 (GMT)
TileBranch:
* added a simple implementation of the bilateral blur. The implementation needs still has a lot of places to improve speed. The simplicity of the kernel makes it an ideal candidate for OpenCL!

- At Mind -
April 5, 2012, 12:44 (GMT)
TileBranch
* Added sampler operation to the Rotate node
* Added sampler operation to the Transform node

Effect:
* Bilinear, Bicubic, nearest filtering should work on MovieClips


Revision ac47630 by Jeroen Bakker (tile)
April 5, 2012, 06:46 (GMT)
TileBranch
* Fixed issue with Stabilize2d node.
reason of crash:
- the resolution of the movie clip attribute operation was set to the default values
- the system did a translate operation to center this
- these new added operations crashed the system

Revision 8754ed8 by Jeroen Bakker (tile)
April 3, 2012, 11:56 (GMT)
Tile branch
* added debug info (dot graph) during debugging;
* fixed issue in the movieclip node, where wrong connections where created


Revision 8b4f32f by Jeroen Bakker (tile)
February 28, 2012, 12:05 (GMT)
TileBranch
* Added a sampler node

With the sampler node it is possible to change image sample methods where you want.
Sampler only works for Images & MovieClips

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