March 11, 2010, 16:11 (GMT) |
Render Branch: fix crash in compositing nodes passing on NULL compbuf. |
March 11, 2010, 14:23 (GMT) |
Render Branch: per tile subdivision now supports uvs and vertex colors. |
March 11, 2010, 14:07 (GMT) |
error in last commit |
March 11, 2010, 13:56 (GMT) |
rna/py api function for removing ID blocks, id.unused_clear() |
March 11, 2010, 10:46 (GMT) |
minor changes to work in python 2.6 which is useful in some cases since this runs outside of blender. |
March 11, 2010, 10:39 (GMT) |
standalone python module for reading scene, start, end frames from the blendfile (without blender). from blender 2.4x, ported to python3, added gzip support. |
March 10, 2010, 20:21 (GMT) |
Render Branch: some more changes to go with recent commit. |
March 10, 2010, 19:16 (GMT) |
Render Branch: strands rendering now does raytraced ao/env/indirect at the root of the strand just like approximate. |
March 10, 2010, 19:02 (GMT) |
Render Branch: render subdivide for displacement now works with orco's (generated coordinates), still not for uvs. |
March 10, 2010, 17:52 (GMT) |
Render Branch: fix a crash in preview rendering. |
March 10, 2010, 16:06 (GMT) |
Render Branch: pass on object to get orco cube mapping again. |
March 10, 2010, 15:12 (GMT) |
Render Branch: strand coords now use same storage system as others tex coords. |
March 10, 2010, 15:11 (GMT) |
re-project paint failed on no-camera when a camera wasnt needed. |
March 10, 2010, 15:00 (GMT) |
Render Branch: attempt to fix merge problem, addons directory seems to still be local and using external repository at the same time? Also fix two differences in python scripts. |
March 10, 2010, 14:36 (GMT) |
Render Branch: orco's now use same storage system as other texture coordinates. |
March 10, 2010, 14:02 (GMT) |
Render Branch: move particle conversion into own file. |
March 10, 2010, 13:35 (GMT) |
Render Branch: fix SSS being a bit too dark compared to trunk. |
March 10, 2010, 11:01 (GMT) |
March 9, 2010, 18:48 (GMT) |
March 9, 2010, 18:43 (GMT) |
Render Branch: make approximate AO work with bump mapping. |
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Master Commits
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