Blender Git Loki

Blender Git commits from all branches.

Page: 2852 / 2888

March 11, 2010, 16:11 (GMT)
Render Branch: fix crash in compositing nodes passing on NULL compbuf.

March 11, 2010, 14:23 (GMT)
Render Branch: per tile subdivision now supports uvs and vertex colors.

March 11, 2010, 14:07 (GMT)
error in last commit
March 11, 2010, 13:56 (GMT)
rna/py api function for removing ID blocks, id.unused_clear()
March 11, 2010, 10:46 (GMT)
minor changes to work in python 2.6 which is useful in some cases since this runs outside of blender.
March 11, 2010, 10:39 (GMT)
standalone python module for reading scene, start, end frames from the blendfile (without blender). from blender 2.4x, ported to python3, added gzip support.
March 10, 2010, 20:21 (GMT)
Render Branch: some more changes to go with recent commit.

March 10, 2010, 19:16 (GMT)
Render Branch: strands rendering now does raytraced ao/env/indirect at the
root of the strand just like approximate.

March 10, 2010, 19:02 (GMT)
Render Branch: render subdivide for displacement now works with orco's
(generated coordinates), still not for uvs.

March 10, 2010, 17:52 (GMT)
Render Branch: fix a crash in preview rendering.

March 10, 2010, 16:06 (GMT)
Render Branch: pass on object to get orco cube mapping again.

March 10, 2010, 15:12 (GMT)
Render Branch: strand coords now use same storage system as others tex coords.

March 10, 2010, 15:11 (GMT)
re-project paint failed on no-camera when a camera wasnt needed.
March 10, 2010, 15:00 (GMT)
Render Branch: attempt to fix merge problem, addons directory seems to
still be local and using external repository at the same time? Also fix
two differences in python scripts.

March 10, 2010, 14:36 (GMT)
Render Branch: orco's now use same storage system as other texture coordinates.

March 10, 2010, 14:02 (GMT)
Render Branch: move particle conversion into own file.

March 10, 2010, 13:35 (GMT)
Render Branch: fix SSS being a bit too dark compared to trunk.

March 10, 2010, 11:01 (GMT)
March 9, 2010, 18:48 (GMT)
March 9, 2010, 18:43 (GMT)
Render Branch: make approximate AO work with bump mapping.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021