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December 4, 2020, 10:37 (GMT)
Fix "Make Asset" failing for collections in the Outliner

All ID types but collections have a `TreeStoreElem.type` of 0, but collections...
AFAIK to avoid compatilibity breaking changes back in 2.8.
December 4, 2020, 10:28 (GMT)
Fix "Make Asset" failing for collections in the Outliner

All ID types but collections have a `TreeStoreElem.type` of 0, but collections...
AFAIK to avoid compatilibity breaking changes back in 2.8.
December 4, 2020, 10:28 (GMT)
Fix variable shadowing warning
December 4, 2020, 10:25 (GMT)
Fix "Make Asset" failing for collections in the Outliner

All ID types but collections have a `TreeStoreElem.type` of 0, but collections...
AFAIK to avoid compatilibity breaking changes back in 2.8.
December 4, 2020, 04:50 (GMT)
Geometry Nodes: Attribute compare node

This node reads two input attributes as floats and allows for basic
element-wise comparison operations. Like the attribute math node,
it's also possible to switch to using floats as inputs. This node can
be combined with the point separate node for more flexibility on which
points to separate out.

I used the same abstractions that the attribute math node uses in this
commit, assuming that makes sense.
Revision 871fda8 by Michael A. Kowalski (usd-importer-T81257)
December 4, 2020, 02:01 (GMT)
USD importer: instancing improvements.

Added new USDDataCache class for caching prototype mesh data.
No longer using a global static cache for prototype meshes.
Now precomputing the prototype meshes in a USDDataCache
instance which is passed as an argument to
USDXformableReade::create_objects(). These changes simplify
the code, provide better support for thread safety and circumvent
potential issues with dangling pointers in the previous
implementation.
December 4, 2020, 00:31 (GMT)
Geometry Nodes: Refactor and change point separate node

The threshold input is unecessary with an "attribute compare"
node before this one, or with attribute rounding. So to remove some
complexity it is removed, and a boolean input attribute is used instead.

For the implementation, the existing code becomes a bit more specific
to point cloud data, because I'm realizing that mesh separate is quite a
different problem, and it doesn't make sense to force the same code
to be able to solve that too.
December 4, 2020, 00:27 (GMT)
Geometry Nodes: Add boolean type to random attribute node
December 4, 2020, 00:23 (GMT)
Geometry Nodes: Add a boolean attribute data type
December 3, 2020, 22:43 (GMT)
Fix variable shadowing warning
December 3, 2020, 22:42 (GMT)
Fix warning because of mismatching forward declaration
December 3, 2020, 21:54 (GMT)
Sync with review branches, adds "Remove Asset-Data" support

Mostly internal changes. But also adds removing of asset data via the "Remove
Asset-Data" operator in the Outliner and button context menus, as well as
through deleting asset files in the Asset Browser.
December 3, 2020, 21:52 (GMT)
Merge branch 'master' into asset-browser
December 3, 2020, 21:51 (GMT)
Support deleting asset-data (not the data-block itself!) from the Asset Browser
December 3, 2020, 21:31 (GMT)
Merge branch 'temp-review-asset-filelists' into temp-review-asset-browser-ui
December 3, 2020, 21:31 (GMT)
Merge branch 'temp-review-asset-repositories' into temp-review-asset-filelists
December 3, 2020, 21:31 (GMT)
Merge branch 'temp-review-asset-drag-drop' into temp-review-asset-repositories
December 3, 2020, 21:30 (GMT)
Merge branch 'temp-review-asset-previews' into temp-review-asset-drag-drop
December 3, 2020, 21:30 (GMT)
Merge branch 'temp-review-asset-create-ui' into temp-review-asset-previews
December 3, 2020, 21:10 (GMT)
Add "Remove Asset-Data" operator
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021