Blender Git Loki
Git Commits -> Revision 02c315a
September 6, 2016, 13:16 (GMT) |
Implemented the OSL part of the Disney shader |
Commit Details:
Full Hash: 02c315aeb0f0d7bb429d4396912e03dbb8a77340
Parent Commit: 5f88029
Lines Changed: +317, -19
7 Modified Paths:
/intern/cycles/kernel/closure/bsdf_disney_sheen.h (+1, -1) (Diff)
/intern/cycles/kernel/osl/osl_bssrdf.cpp (+33, -0) (Diff)
/intern/cycles/kernel/osl/osl_closures.cpp (+226, -0) (Diff)
/intern/cycles/kernel/osl/osl_closures.h (+14, -0) (Diff)
/intern/cycles/kernel/shaders/node_disney_bsdf.osl (+33, -15) (Diff)
/intern/cycles/kernel/shaders/stdosl.h (+7, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -3) (Diff)
/intern/cycles/kernel/osl/osl_bssrdf.cpp (+33, -0) (Diff)
/intern/cycles/kernel/osl/osl_closures.cpp (+226, -0) (Diff)
/intern/cycles/kernel/osl/osl_closures.h (+14, -0) (Diff)
/intern/cycles/kernel/shaders/node_disney_bsdf.osl (+33, -15) (Diff)
/intern/cycles/kernel/shaders/stdosl.h (+7, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+3, -3) (Diff)