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Git Commits -> Revision 02dfa98

Revision 02dfa98 by Ton Roosendaal (master)
April 17, 2004, 20:01 (GMT)
Better sampling for arealight soft shadow. Now using a distributed sample
pattern as previous commit for AO.

Previous setting, dither+jitter, has been cancelled. Now you can choose
for either nothing, dither, or for noise. With the latter giving same
nice noise as for AO.

Pics:
http://www.blender3d.org/cms/Render_engine_features.215.0.html

Commit Details:

Full Hash: 02dfa98a895843a518667b77db066155e8237edb
SVN Revision: 2341
Parent Commit: ccc0e30
Lines Changed: +127, -101

2 Modified Paths:

/source/blender/render/intern/source/ray.c (+125, -98) (Diff)
/source/blender/src/buttons_shading.c (+2, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021