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Git Commits -> Revision 02dfa98
Revision 02dfa98 by Ton Roosendaal (master) April 17, 2004, 20:01 (GMT) |
Better sampling for arealight soft shadow. Now using a distributed sample pattern as previous commit for AO. Previous setting, dither+jitter, has been cancelled. Now you can choose for either nothing, dither, or for noise. With the latter giving same nice noise as for AO. Pics: http://www.blender3d.org/cms/Render_engine_features.215.0.html |
Commit Details:
Full Hash: 02dfa98a895843a518667b77db066155e8237edb
SVN Revision: 2341
Parent Commit: ccc0e30
Lines Changed: +127, -101