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Git Commits -> Revision 03544ec

Revision 03544ec by Sergey Sharybin (master)
February 7, 2017, 13:21 (GMT)
Fix missing hair after rendering with different viewport/render settings

Derived mesh for particles did not include tessellated faces when it
was expected to. Now added explicit function to copy CDDM with tess
faces without need to re-tessellate the result.

Commit Details:

Full Hash: 03544eccb40daaf0d48fc8272ed7d392b7e29a31
Parent Commit: 53896d4
Lines Changed: +29, -15

3 Modified Paths:

/source/blender/blenkernel/BKE_cdderivedmesh.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+25, -13) (Diff)
/source/blender/blenkernel/intern/particle.c (+3, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021