Blender Git Loki
Git Commits -> Revision 0394c04
Revision 0394c04 by Clément Foucault (master) June 26, 2017, 19:04 (GMT) |
Eevee: Add Planar reflection blurring. This method is very cheap and inaccurate. This will fill the gap untill better model is supported. |
Commit Details:
Full Hash: 0394c04a7f0301803a5084ee5a5cb2f294d5de70
Parent Commit: daf02ba
Lines Changed: +143, -10
3 Added Paths:
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl (+27, -0) (View)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl (+24, -0) (View)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl (+10, -0) (View)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl (+24, -0) (View)
/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl (+10, -0) (View)
7 Modified Paths:
/source/blender/draw/CMakeLists.txt (+3, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+1, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+52, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+5, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+15, -1) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+5, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+1, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_lightprobes.c (+52, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+5, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+15, -1) (Diff)
/source/blender/gpu/intern/gpu_framebuffer.c (+5, -5) (Diff)