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Git Commits -> Revision 0684ac9
Revision 0684ac9 by Nathan Letwory (master) May 19, 2014, 11:46 (GMT) |
Move ShadingSystem enum to shader.h Add SHADINGSYSTEM_ to enum member names, so it is clear where they are from. Revert BVHType enum changes, as there's no need for code dedup here. |
Commit Details:
Full Hash: 0684ac93013681261e8acc5ac6296c5de785d7d8
Parent Commit: 9a7c4ea
Lines Changed: +20, -25
8 Modified Paths:
/intern/cycles/blender/blender_sync.cpp (+7, -8) (Diff)
/intern/cycles/render/object.cpp (+1, -1) (Diff)
/intern/cycles/render/scene.cpp (+1, -1) (Diff)
/intern/cycles/render/scene.h (+3, -2) (Diff)
/intern/cycles/render/session.h (+2, -2) (Diff)
/intern/cycles/render/shader.cpp (+1, -1) (Diff)
/intern/cycles/render/shader.h (+5, -0) (Diff)
/intern/cycles/util/util_types.h (+0, -10) (Diff)
/intern/cycles/render/object.cpp (+1, -1) (Diff)
/intern/cycles/render/scene.cpp (+1, -1) (Diff)
/intern/cycles/render/scene.h (+3, -2) (Diff)
/intern/cycles/render/session.h (+2, -2) (Diff)
/intern/cycles/render/shader.cpp (+1, -1) (Diff)
/intern/cycles/render/shader.h (+5, -0) (Diff)
/intern/cycles/util/util_types.h (+0, -10) (Diff)