Blender Git Loki

Git Commits -> Revision 0703d9a

Revision 0703d9a by Andre Susano Pinto (master)
July 19, 2008, 15:22 (GMT)
Following the same optimization as bvh raycast:
*Made nearest surface also use "quad" bvh tree (instead of splitting quads in 2 bvh nodes).
Again that leaded to improvements in build and query time.

*BLI_bvhtree_find_nearest api is now following the same concept as BLI_bvhtree_ray_cast

removed code relative to bvhtree_from_mesh_tris.

Commit Details:

Full Hash: 0703d9aad1aa3f1233389c462cdb90414fbe31ae
SVN Revision: 15644
Parent Commit: 59a2b50
Lines Changed: +94, -134

4 Modified Paths:

/source/blender/blenkernel/BKE_shrinkwrap.h (+4, -4) (Diff)
/source/blender/blenkernel/intern/shrinkwrap.c (+76, -116) (Diff)
/source/blender/blenlib/BLI_kdopbvh.h (+6, -5) (Diff)
/source/blender/blenlib/intern/BLI_kdopbvh.c (+8, -9) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021