Blender Git Commit Log
Git Commits -> Revision 0703d9a
Revision 0703d9a by Andre Susano Pinto (master) July 19, 2008, 15:22 (GMT) |
Following the same optimization as bvh raycast: *Made nearest surface also use "quad" bvh tree (instead of splitting quads in 2 bvh nodes). Again that leaded to improvements in build and query time. *BLI_bvhtree_find_nearest api is now following the same concept as BLI_bvhtree_ray_cast removed code relative to bvhtree_from_mesh_tris. |
Commit Details:
Full Hash: 0703d9aad1aa3f1233389c462cdb90414fbe31ae
SVN Revision: 15644
Parent Commit: 59a2b50
Lines Changed: +94, -134