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Git Commits -> Revision 071ec6b
Revision 071ec6b by Jeroen Bakker (master) June 28, 2018, 08:40 (GMT) |
Workbench: Fix crash editing in texture modes without uv layer When meshes has no uv layer, but has a texture assigned there was a uv layer allocated which was corrupt. When no uv layer is available now there won't be a vbo created. This might impact performance as the draw cache does not cache this result. |
Commit Details:
Full Hash: 071ec6b397d55caa957f3decc4b99bf58de23926
Parent Commit: f09480b
Lines Changed: +6, -1
1 Modified Path:
/source/blender/draw/intern/draw_cache_impl_mesh.c (+6, -1) (Diff)