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Git Commits -> Revision 08c1408
Revision 08c1408 by Sergey Sharybin (master) August 22, 2014, 10:14 (GMT) |
Fix T41068: 3D viewport shading - Material or Window vs. Rendered Checked with Brecht, Cycles indeed expects generated to be in 0..1 space instead of -1..1 as it is in BI. |
Commit Details:
Full Hash: 08c1408f82e26f53de3780c0ccc7b4fbc43220e6
Parent Commit: 28a08e7
Lines Changed: +1, -1
1 Modified Path:
/source/blender/gpu/shaders/gpu_shader_material.glsl (+1, -1) (Diff)