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Git Commits -> Revision 095df1a

Revision 095df1a by Brecht Van Lommel (master)
June 6, 2019, 13:07 (GMT)
Python API: allow external render engines to use Eevee for LookDev shading

This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.

Commit Details:

Full Hash: 095df1ac217f3e43667f94ab189a67175bcd7af5
Parent Commit: 54021da
Lines Changed: +30, -19

6 Modified Paths:

/intern/cycles/blender/addon/__init__.py (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+7, -4) (Diff)
/source/blender/makesrna/intern/rna_render.c (+16, -6) (Diff)
/source/blender/makesrna/intern/rna_space.c (+1, -2) (Diff)
/source/blender/render/extern/include/RE_engine.h (+4, -5) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021