Blender Git Commit Log
Git Commits -> Revision 095df1a
Revision 095df1a by Brecht Van Lommel (master) June 6, 2019, 13:07 (GMT) |
Python API: allow external render engines to use Eevee for LookDev shading This is enabled with bl_use_eevee_viewport = True. It allows external engines to generate an Cycles/Eevee shader node setup to emulate their materials in the realtime viewport, or to leave it to users to do manually. Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing anymore. This should not break API compatibility, any scripts setting those should continue to work the same as before. Also adds descriptions for some RenderEngine settings. |
Commit Details:
Full Hash: 095df1ac217f3e43667f94ab189a67175bcd7af5
Parent Commit: 54021da
Lines Changed: +30, -19
6 Modified Paths:
/intern/cycles/blender/addon/__init__.py (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+7, -4) (Diff)
/source/blender/makesrna/intern/rna_render.c (+16, -6) (Diff)
/source/blender/makesrna/intern/rna_space.c (+1, -2) (Diff)
/source/blender/render/extern/include/RE_engine.h (+4, -5) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/view3d_draw.c (+7, -4) (Diff)
/source/blender/makesrna/intern/rna_render.c (+16, -6) (Diff)
/source/blender/makesrna/intern/rna_space.c (+1, -2) (Diff)
/source/blender/render/extern/include/RE_engine.h (+4, -5) (Diff)