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Git Commits -> Revision 09ce3c1
Revision 09ce3c1 by Shinsuke Irie (master) January 17, 2014, 17:23 (GMT) |
Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer also for ray shadows, to solve inconsistency with the sun lamp. |
Commit Details:
Full Hash: 09ce3c18ee70cfc99e36351518095ea6b70a6837
Parent Commit: 8b6b42b
Lines Changed: +1, -1
1 Modified Path:
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)