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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> irie
Shinsuke Irie (irie)
Total Commits : 49
Master Commits : 49
Branch Commits : 0
First Commit : March 12, 2013
Latest Commit : November 4, 2018
Commits by Month
Date | Number of Commits | |
---|---|---|
November, 2018 | 1 | |
October, 2018 | 0 | |
September, 2018 | 1 | |
August, 2018 | 0 | |
July, 2018 | 0 | |
June, 2018 | 0 | |
May, 2018 | 0 | |
April, 2018 | 0 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 0 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 0 | |
March, 2017 | 0 | |
February, 2017 | 0 | |
January, 2017 | 1 | |
December, 2016 | 0 | |
November, 2016 | 0 | |
October, 2016 | 0 | |
September, 2016 | 0 | |
August, 2016 | 0 | |
July, 2016 | 0 | |
June, 2016 | 0 | |
May, 2016 | 0 | |
April, 2016 | 0 | |
March, 2016 | 0 | |
February, 2016 | 0 | |
January, 2016 | 0 | |
December, 2015 | 0 | |
November, 2015 | 0 | |
October, 2015 | 0 | |
September, 2015 | 0 | |
August, 2015 | 0 | |
July, 2015 | 0 | |
June, 2015 | 0 | |
May, 2015 | 0 | |
April, 2015 | 0 | |
March, 2015 | 0 | |
February, 2015 | 0 | |
January, 2015 | 0 | |
December, 2014 | 0 | |
November, 2014 | 0 | |
October, 2014 | 0 | |
September, 2014 | 0 | |
August, 2014 | 0 | |
July, 2014 | 0 | |
June, 2014 | 1 | |
May, 2014 | 5 | |
April, 2014 | 3 | |
March, 2014 | 2 | |
February, 2014 | 8 | |
January, 2014 | 3 | |
December, 2013 | 2 | |
November, 2013 | 7 | |
October, 2013 | 7 | |
September, 2013 | 3 | |
August, 2013 | 0 | |
July, 2013 | 0 | |
June, 2013 | 0 | |
May, 2013 | 0 | |
April, 2013 | 0 | |
March, 2013 | 5 |
Favourite Files
Filename | Total Edits |
---|---|
gpu_material.c | 6 |
gpu_shader_material.glsl | 6 |
convertblender.c | 5 |
render_preview.c | 4 |
properties_material.py | 3 |
material.c | 3 |
rayobject.cpp | 3 |
drawobject.c | 3 |
BL_BlenderDataConversion.cpp | 3 |
strand.c | 3 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 7 | 0.1 |
Modified | 157 | 3.2 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 1 024 | 21.3 |
Lines Removed | 312 | 6.5 |
Latest commits
November 4, 2018, 19:36 (GMT) |
Fix T57388: Blender Internal + Freestyle viewport render wrongly using FSAA. |
September 24, 2018, 16:09 (GMT) |
Fix T56861: freestyle + BI + full sample AA not working correct. |
January 26, 2017, 15:36 (GMT) |
Fix (unreported) crash when file browser attempts to show preview of some defective font Confirmed with the Wine's bundled fonts. |
June 5, 2014, 07:08 (GMT) |
Blender Internal: Fix for lamp option "Specular" not working when "Only Shadow" is enabled. This is followup to rB8008d9bdfd57. Blender Render and GLSL preview now produce the same results. |
May 30, 2014, 08:11 (GMT) |
Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object. To prevent only shadow lamps from producing negative colors, shr->diff and shr->spec should've been clamped to positive values after lamp loop. |
May 29, 2014, 23:22 (GMT) |
Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior. Using layer visibility in active render layer makes more accurate preview but can cause problems in some cases: https://developer.blender.org/rB1973b17fce65a4dfececb45b19abec37898c1ab5#comment-1 GLSL lamps now ignore layer visibility if lock_camera_and_layers is OFF or game engine is running. The material lamp group still works unconditionally though. |
May 22, 2014, 16:49 (GMT) |
Blender Internal: Fix texture influence panel not showing Displace/Warp sliders for volume materials. |
May 11, 2014, 13:26 (GMT) |
Remove unneeded comment. |
May 3, 2014, 09:29 (GMT) |
Alternative fix for T39941, this also fixes odd behavior of rendered preview. The rendered preview didn't show active layer or wasn't updated if the layer was disabled. Now the viewport always shows an active layer regardless of whether it's enabled or disabled. |
April 27, 2014, 16:20 (GMT) |
View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group. This change makes lighting in GLSL preview more accurate, though it still doesn't support material's "Exclusive" option. Technical note: Changes in view3d_draw.c are not essential, these avoid preparing unused shadow buffers. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D457 |
MiikaHweb - Blender Git Statistics v1.06