Blender Git Loki
Git Commits -> Revision 0a23895
Revision 0a23895 by Campbell Barton (master) August 25, 2009, 22:51 (GMT) |
remove all python api functions deprecated in 2.49 |
Commit Details:
Full Hash: 0a23895f95382a8c6d5c36bc8b36802c4474eb2e
SVN Revision: 22786
Parent Commit: 6a5773d
Lines Changed: +17, -5214
79 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+0, -449) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+0, -25) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+0, -384) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+0, -23) (Diff)
/source/gameengine/Expressions/Value.cpp (+0, -8) (Diff)
/source/gameengine/Expressions/Value.h (+0, -2) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+0, -41) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+0, -5) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+0, -97) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+0, -8) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+0, -86) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+0, -6) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+0, -45) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+0, -4) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+0, -191) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+0, -15) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+0, -219) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+0, -20) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+0, -188) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+0, -19) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+0, -28) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+0, -7) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+0, -73) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+0, -8) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+0, -115) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+0, -12) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+0, -52) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+0, -107) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+0, -10) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+0, -44) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+0, -7) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+0, -85) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+0, -7) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+0, -89) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+0, -8) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+0, -92) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+0, -157) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+0, -12) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+0, -338) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+0, -22) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+0, -37) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -161) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+5, -7) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+0, -248) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+0, -17) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+0, -20) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+0, -79) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+0, -8) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+0, -327) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+0, -23) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+0, -55) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+0, -2) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+1, -53) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+0, -71) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+0, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+0, -209) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+0, -19) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+0, -39) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+0, -34) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+0, -30) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+4, -17) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+0, -121) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+0, -16) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+0, -117) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+0, -12) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+0, -55) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+0, -105) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+0, -17) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+0, -127) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+0, -13) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+0, -27) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+0, -5) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+0, -25) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+0, -384) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+0, -23) (Diff)
/source/gameengine/Expressions/Value.cpp (+0, -8) (Diff)
/source/gameengine/Expressions/Value.h (+0, -2) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+0, -41) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+0, -5) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+0, -97) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+0, -8) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+0, -86) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+0, -6) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+0, -45) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+0, -4) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+0, -191) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+0, -15) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+0, -219) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+0, -20) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+0, -188) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+0, -19) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+0, -28) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+0, -7) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+0, -73) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+0, -8) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+0, -115) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+0, -12) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+0, -52) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+0, -107) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+0, -10) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+0, -44) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+0, -7) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+0, -85) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+0, -7) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+0, -89) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+0, -8) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+0, -92) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+0, -157) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+0, -12) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+0, -338) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+0, -22) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+0, -37) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -161) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+5, -7) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+0, -248) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+0, -17) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+0, -20) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+0, -79) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+0, -8) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+0, -327) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+0, -23) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+0, -55) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+0, -2) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+1, -53) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+0, -71) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+0, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+0, -209) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+0, -19) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+0, -39) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+0, -5) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+0, -34) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+0, -30) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+4, -17) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+0, -121) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+0, -16) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+0, -117) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+0, -12) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+0, -55) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+0, -105) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+0, -17) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+0, -127) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+0, -13) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+0, -27) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+0, -5) (Diff)