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Git Commits -> Revision 0a28eb6
Revision 0a28eb6 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 4, 2018, 13:48 (GMT) |
Fix compiler warnings after merge * Adapted various DRW_* identifiers that got cleaned up in 2.8 * BKE_gpencil_frame_color_duplicate() - should be removed * File versioning code for GP annotation datablocks - knock this out for now (since it's causing compiling problems due to the view layer stuff being deprecated). We need to review whether we do this type of patching automatically, since we don't really want GP annotations to show up on Cycles renders for example. |
Commit Details:
Full Hash: 0a28eb6dbe805153f3d9204d26130f32b8fd9ca5
Parent Commit: 68b8ea0
Lines Changed: +24, -31
9 Modified Paths:
/source/blender/blenkernel/intern/gpencil.c (+1, -0) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+3, -2) (Diff)
/source/blender/draw/engines/gpencil/gpencil_depth_of_field.c (+5, -5) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c (+1, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+12, -11) (Diff)
/source/blender/editors/gpencil/gpencil_data.c (+2, -2) (Diff)
/source/blender/editors/space_view3d/view3d_manipulator_ruler.c (+0, -1) (Diff)
/source/blender/editors/space_view3d/view3d_ruler.c (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+0, -8) (Diff)
/source/blender/blenloader/intern/versioning_280.c (+3, -2) (Diff)
/source/blender/draw/engines/gpencil/gpencil_depth_of_field.c (+5, -5) (Diff)
/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c (+1, -1) (Diff)
/source/blender/draw/engines/gpencil/gpencil_engine.c (+12, -11) (Diff)
/source/blender/editors/gpencil/gpencil_data.c (+2, -2) (Diff)
/source/blender/editors/space_view3d/view3d_manipulator_ruler.c (+0, -1) (Diff)
/source/blender/editors/space_view3d/view3d_ruler.c (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+0, -8) (Diff)