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Git Commits -> Revision 0bc2620

July 30, 2021, 14:56 (GMT)
XR: Fix for Viewport Denoising Artifacts

Addresses T76003. When using VR with Eevee and viewport denoising,
scene geometry could sometimes be occluded for one eye. Solution is
to use a separate GPUViewport/GPUOffscreen for each VR view instead
of reusing a single one for rendering.

Reviewed By: Julian Eisel, Cl�ment Foucault

Differential Revision: https://developer.blender.org/D11858

Commit Details:

Full Hash: 0bc2620854857c1f869caaa6a32b437b7e0734fd
Parent Commit: b18d421
Committed By: Fabian Schempp
Lines Changed: +68, -31

6 Modified Paths:

/intern/ghost/GHOST_Types.h (+4, -0) (Diff)
/intern/ghost/intern/GHOST_XRSession.cpp (+4, -0) (Diff)
/intern/ghost/intern/GHOST_XrSession.h (+1, -0) (Diff)
/source/blender/windowmanager/xr/intern/wm_xr_draw.c (+11, -5) (Diff)
/source/blender/windowmanager/xr/intern/wm_xr_intern.h (+7, -1) (Diff)
/source/blender/windowmanager/xr/intern/wm_xr_session.c (+41, -25) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021