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Git Commits -> Revision 0c50ba7
Revision 0c50ba7 by Antonis Ryakiotakis (temp_display_optimization) June 22, 2015, 17:17 (GMT) |
Use index buffers for drawing with vertex buffers. Tests show that we gain approximately 20-25% performance by that for solid mode drawing. Good memory/performance is gained for quad meshes mostly but we also gain performance in triangle meshes as well. This commit will not get rid of the CPU overhead in some modes (textured/GLSL) yet, but it prepares the code for caching changes to make things better . |
Commit Details:
Full Hash: 0c50ba7ec39398869473d132274e3b0680f7f978
Parent Commit: 530ee08
Lines Changed: +380, -274