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Git Commits -> Revision 0d64e05

Revision 0d64e05 by Sergey Sharybin (master)
June 18, 2012, 10:29 (GMT)
Reduce amount of deprecated symbols used from FFmpeg

This switches some areas of Blender which are related on FFmpeg stuff
from deprecated symbols to currently supported one.

Pretty straightforward changes based on documentation of FFmpeg's
API which symbols should be now used.

This should make Blender compatible with recent FFmpeg 0.11.

Should be no functional changes.

Commit Details:

Full Hash: 0d64e050ea10ef9887323613c2fc6b429ebd53c9
SVN Revision: 48028
Parent Commit: 5e6e9bd
Lines Changed: +87, -64

9 Modified Paths:

/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp (+8, -8) (Diff)
/intern/audaspace/ffmpeg/AUD_FFMPEGWriter.cpp (+5, -5) (Diff)
/intern/ffmpeg/ffmpeg_compat.h (+14, -1) (Diff)
/source/blender/blenkernel/intern/writeffmpeg.c (+23, -11) (Diff)
/source/blender/imbuf/intern/anim_movie.c (+2, -2) (Diff)
/source/blender/imbuf/intern/indexer.c (+7, -9) (Diff)
/source/blender/imbuf/intern/util.c (+2, -2) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+25, -21) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.h (+1, -5) (Diff)
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