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Git Commits -> Revision 0ec9516

Revision 0ec9516 by Lukas Toenne (hair_system)
August 4, 2014, 13:57 (GMT)
Don't try to remove collision objects from the Bullet world when
deleting the hair solver.

This already happens when the scene datablock gets freed. The order of
datablock freeing is not very explicit, so this is an unsafe assumption,
but the current rigidbody API relies on it as well ...

Commit Details:

Full Hash: 0ec95169ffc836a9b3acf7246c65f3c36a6c1e3c
Parent Commit: d4396ea
Lines Changed: +10, -10

2 Modified Paths:

/source/blender/hair/HAIR_capi.cpp (+3, -5) (Diff)
/source/blender/hair/intern/HAIR_solver.cpp (+7, -5) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021