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Git Commits -> Revision 0efe89b
Revision 0efe89b by Campbell Barton (master) June 3, 2019, 14:42 (GMT) |
Cleanup: style, use braces in GPU |
Commit Details:
Full Hash: 0efe89bdd810226f7474b90ab79d927eadf6746a
Parent Commit: 97e53d2
Lines Changed: +246, -123
14 Modified Paths:
/source/blender/gpu/shaders/gpu_shader_2D_image_multi_rect_vert.glsl (+6, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl (+12, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl (+8, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl (+4, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl (+16, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl (+4, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_geom.glsl (+6, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl (+6, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl (+6, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+170, -85) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl (+12, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_shadow_vert.glsl (+8, -4) (Diff)
/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl (+4, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl (+16, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_linear_frag.glsl (+4, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_geom.glsl (+6, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_edges_variying_color_vert.glsl (+6, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_instance_screen_aligned_vert.glsl (+6, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+170, -85) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl (+2, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl (+2, -1) (Diff)