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Git Commits -> Revision 0f2860d
Revision 0f2860d by Kévin Dietrich (subdivision_work) July 19, 2021, 12:12 (GMT) |
Properly compute vertex normals when limit surface is not available, fix loop normals computation. |
Commit Details:
Full Hash: 0f2860d8c62446d255fc2f689419a0886a97d3b2
Parent Commit: b4df844
Lines Changed: +304, -80
2 Added Paths:
/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl (+52, -0) (View)
/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl (+31, -0) (View)
/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl (+31, -0) (View)
4 Modified Paths:
/source/blender/draw/CMakeLists.txt (+2, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl_subdivision.c (+151, -23) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_build_comp.glsl (+8, -53) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lnor_comp.glsl (+60, -4) (Diff)
/source/blender/draw/intern/draw_cache_impl_subdivision.c (+151, -23) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_build_comp.glsl (+8, -53) (Diff)
/source/blender/draw/intern/shaders/common_subdiv_buffer_lnor_comp.glsl (+60, -4) (Diff)