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Git Commits -> Revision 0f32bc4
Revision 0f32bc4 by Mitchell Stokes (master) November 18, 2013, 22:52 (GMT) |
Fix T37171: Camera parented to a bone doesn't move with the bone, unless another object is parented too Armatures used to check if any of their meshes were culled to see if they needed to be updated. However, this meant armatures with no meshes would never update, since non-mesh objects are always considered culled. Instead, if a non-culled child was not found, we now check to see if the armature contained only non-mesh objects. If this is the case, always update the armature. If this becomes a problem, we can look into being able to cull non-mesh objects. |
Commit Details:
Full Hash: 0f32bc49ecb54911eea705d661443fbb09d0ff9d
Parent Commit: 55e3be5
Lines Changed: +14, -1
1 Modified Path:
/source/gameengine/Ketsji/KX_Scene.cpp (+14, -1) (Diff)