Blender Git Loki
Git Commits -> Revision 10f6450
Revision 10f6450 by Clément Foucault (master) May 30, 2018, 10:25 (GMT) |
Eevee: Add support for new Hair geometry system. This now can shade actual poly strips that mimics cylinders. This makes hair coverage exact compared to the line method and result in smoother fading hair. This does make the sampling a bit more exact but needs more samples to converge properly. |
Commit Details:
Full Hash: 10f6450ef24ca1e99b3454c76117d877f35541fe
Parent Commit: 501c0b1
Lines Changed: +187, -80
6 Modified Paths:
/source/blender/draw/engines/eevee/eevee_engine.c (+4, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+110, -65) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+30, -12) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+26, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+16, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+110, -65) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+30, -12) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl (+26, -2) (Diff)
/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl (+16, -1) (Diff)