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Git Commits -> Revision 128e4ac
Revision 128e4ac by Howard Trickey (master) September 3, 2011, 13:08 (GMT) |
Fixes for smooth shading of primitves. Reverses order of vertices that weld op gives to make ngon so that it doesn't reverse the normal from what it used to be. Fixed a bunch of inconsistent normals in primitives: circle (made normal(s) point up instead of down), uvsphere, icosphere, cylinder, and cone. Reviewed at http://codereview.appspot.com/4959056/. Cone and Cylinder still don't shade properly with ngon end caps, but that is now a different issue from normals. |
Commit Details:
Full Hash: 128e4acc9a5ec439aff437e6ba9e06cfc00f8999
SVN Revision: 39892
Parent Commit: 58227c1
Lines Changed: +21, -20