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Git Commits  -> Revision 148c0aa
		
			
			
		
| Revision 148c0aa by Clément Foucault (master) April 23, 2019, 18:35 (GMT) | 
| Fix T63178 Eevee animation render crash If image buffer is not loaded and blender attempts to reload it (during `BKE_image_acquire_ibuf`) over and over for each frame rendered. When attempting this reload, image_load_image_file is calling `BKE_image_free_buffers` and tag the Image to the (GPU) image_free_queue (because this run on the rendering thread). If the main thread decide to redraw the UI and go through `GPU_free_unused_buffers` they all get deleted and if that happens before the rendering thread use them ... segfault. If I replace the environment textures with correct ones (the file does not seems to contain them), there is no crash when rendering. I used a list of GPUTexture from blender Image to increase and decrease the reference counter correctly. This add very little memory and computation overhead. | 
Commit Details:
Full Hash: 148c0aa0faa66b44ad26f2c4703d59e9a133ff71
Parent Commit: d10205c
Lines Changed:  +33,  -5


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021