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Git Commits -> Revision 1516350

Revision 1516350 by Ton Roosendaal (master)
February 9, 2006, 17:37 (GMT)
Further tweak of Vector Blur and alpha;

- it now correctly pre-multiplies with alpha the RGB values for the
antialised mask (alpha artefacts were visible)
- The transparent layer will add speed vectors on top of the solid layer,
cancelling out cases where the solid layer was not moving (like in its
own antialising.
This works fine, for as long you don't render in a single pass trans-
parent faces that move on top of not-moving solid faces.

Commit Details:

Full Hash: 1516350502f7a9b6c679282aaab52ebb6096752c
SVN Revision: 6767
Parent Commit: bb6b1d8
Lines Changed: +75, -46

1 Modified Path:

/source/blender/render/intern/source/zbuf.c (+75, -46) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021