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Git Commits -> Revision 15ad75f

Revision 15ad75f by Clément Foucault (master)
November 6, 2018, 11:05 (GMT)
Eevee: Correctly handle Sharp glossy/refraction BSDF nodes

This is a quick workaround, but I don't see the point of making the
lighting functions more complex than it is now in order to optimize this
rather not so common case.

Commit Details:

Full Hash: 15ad75ffefca8d0fa800fddd8c57e9d578dfa0f4
Parent Commit: 5ccd60e
Lines Changed: +6, -0

2 Modified Paths:

/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+3, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c (+3, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021