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Git Commits -> Revision 15dda01

Revision 15dda01 by Clément Foucault (master)
June 22, 2020, 17:57 (GMT)
UI: Widget: Replace geometry by fragment shader drawing

This means all the antiailasing is done inside the fragment shader.

We use a Signed Distance Field to draw the 2D rounded boxes. This ensure
the best quality for AA.

This reduce the averge Batch for widget to 16 verts instead of ~600 and
reduce overshading a lot.

Theme Emboss alpha and tria alpha needs to be changed after this refactor.

The shadow drawing is left unchanged and still use geometry.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D7833

Commit Details:

Full Hash: 15dda0115c783805753119984decb4d9249b1f01
Parent Commit: 3cea42c
Lines Changed: +317, -482

5 Modified Paths:

/source/blender/editors/interface/interface_draw.c (+89, -63) (Diff)
/source/blender/editors/interface/interface_intern.h (+3, -2) (Diff)
/source/blender/editors/interface/interface_widgets.c (+32, -218) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_frag.glsl (+74, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl (+119, -192) (Diff)
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