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Git Commits -> Revision 15f2a51
Revision 15f2a51 by Sergey Sharybin (master) November 2, 2016, 14:10 (GMT) |
Solve threading conflict when calculating smooth normals It was possible to have synchronization issues whe naccumulating smooth normal to a vertex, causing shading artifacts during playback. Bug found by Dalai, thanks! |
Commit Details:
Full Hash: 15f2a5123256482c15815ea3385eb0a9f7e10bbb
Parent Commit: dac5438
Lines Changed: +4, -1
1 Modified Path:
/source/blender/blenkernel/intern/mesh_evaluate.c (+4, -1) (Diff)