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Git Commits -> Revision 1753177
Revision 1753177 by Dalai Felinto (master) January 4, 2019, 13:27 (GMT) |
Partial fix T60148: EEVEE hangs when anamorphic bokeh is too low Fixed by setting the limit to the original limit I used for Cycles. Rendering still goes extremely slow when bokeh is lower than 1.0. But at least now it is "waitable". With lower numbers than 0.01 I don't think we would ever get a render to finish. @fclem feel free to address the real root of the problem, but I'm afraid it may be a limitation of the algorithm you are using. |
Commit Details:
Full Hash: 1753177ad8acfabbcc74c3d8e20fa874f2b97167
Parent Commit: 32ae3ab
Lines Changed: +8, -1