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Git Commits -> Revision 18f1343

Revision 18f1343 by Mitchell Stokes (master)
December 29, 2012, 10:22 (GMT)
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.

Commit Details:

Full Hash: 18f134304c0c6181668a0a8c22289fcaeb472432
SVN Revision: 53396
Parent Commit: 7d6ea8c
Lines Changed: +30, -0

7 Modified Paths:

/doc/python_api/rst/bge.types.rst (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+9, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.h (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+5, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+2, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+5, -0) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+2, -0) (Diff)
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