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Git Commits -> Revision 1941364

Revision 1941364 by Mitchell Stokes (master)
April 9, 2014, 23:22 (GMT)
BGE: Fixing a crash when animating objects with modifiers and armatures.

Our deformer system really needs some work. First, there was a crash
with shape keys because BL_ModifierDeformer derives from
BL_ShapeDeformer, which means we try to execute shape keys even if we do
not have them. Also, for some reason BL_ModifierDeformer::Update() does
not work if called from the threaded loop, so it is skipped for now. In
other words, skinned updates on meshes with modifiers are currently not
run in parallel.

Commit Details:

Full Hash: 19413644dac0f56623c520c5da2039ed0294c220
Parent Commit: c3fefeb
Lines Changed: +14, -1

2 Modified Paths:

/source/gameengine/Converter/BL_ShapeDeformer.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+8, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021