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Git Commits -> Revision 1941364
Revision 1941364 by Mitchell Stokes (master) April 9, 2014, 23:22 (GMT) |
BGE: Fixing a crash when animating objects with modifiers and armatures. Our deformer system really needs some work. First, there was a crash with shape keys because BL_ModifierDeformer derives from BL_ShapeDeformer, which means we try to execute shape keys even if we do not have them. Also, for some reason BL_ModifierDeformer::Update() does not work if called from the threaded loop, so it is skipped for now. In other words, skinned updates on meshes with modifiers are currently not run in parallel. |
Commit Details:
Full Hash: 19413644dac0f56623c520c5da2039ed0294c220
Parent Commit: c3fefeb
Lines Changed: +14, -1