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Git Commits -> Revision 19dee5e

Revision 19dee5e by Mitchell Stokes (master)
July 9, 2013, 20:50 (GMT)
BGE: Adding animation culling. Armature objects will only have their poses updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap.

Commit Details:

Full Hash: 19dee5e413453cc4a2a98c17aaf39f00e04f7619
SVN Revision: 58127
Parent Commit: 83e9f32
Lines Changed: +31, -3

1 Modified Path:

/source/gameengine/Ketsji/KX_Scene.cpp (+31, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021