Blender Git Loki

Git Commits -> Revision 1a98efa

Revision 1a98efa by Mitchell Stokes (master)
July 11, 2010, 09:31 (GMT)
Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. When implementing the fix I forgot to check for materials that did not have a blender shader (ie, non GLSL materials).

Commit Details:

Full Hash: 1a98efa426f23d16a12e8c28577474543ea9f501
SVN Revision: 30200
Parent Commit: 4497bd3
Lines Changed: +5, -2

1 Modified Path:

/source/gameengine/Ketsji/KX_BlenderMaterial.h (+5, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021