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Git Commits -> Revision 1a98efa
Revision 1a98efa by Mitchell Stokes (master) July 11, 2010, 09:31 (GMT) |
Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. When implementing the fix I forgot to check for materials that did not have a blender shader (ie, non GLSL materials). |
Commit Details:
Full Hash: 1a98efa426f23d16a12e8c28577474543ea9f501
SVN Revision: 30200
Parent Commit: 4497bd3
Lines Changed: +5, -2
1 Modified Path:
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+5, -2) (Diff)