Blender Git Loki

Git Commits -> Revision 1adf750

Revision 1adf750 by Ton Roosendaal (master)
July 12, 2005, 15:47 (GMT)
Cleanup of Armature 3d drawing.

- In Solid drawmode, bones get drawn solid too now. Including Outline-
selection color, if that's set.
Disable it by setting Object-buttons "drawtype" for the Armature.
Color used for solid bones is in Theme editor.
- EditMode armature now follows (Mesh edit) theme colors (Vertex, Edge)
- PoseMode armature has ThemeColor for selection, and draws three extra
colors now;
- blue shade for bones with action Ipos
- yellow for bones with IK
- green for bones with a constraint
- "X ray" now only works for PoseMode... needs review, can be done better
- "Draw Names" option uses theme color too, also indicates selection.

Fixes;

- In Armature EditMode, the deformed Mesh goes to rest-position
- Border select didn't clear 'active' flag in Bones in PoseMode
- Mouse-click select didn't work when a dashed line was close to Bone

Commit Details:

Full Hash: 1adf750fc3c86a4d3e7d3f42028e93dfb9bf1c47
SVN Revision: 4698
Parent Commit: d7ab2a5
Lines Changed: +59, -396

11 Modified Paths:

/source/blender/blenkernel/intern/action.c (+7, -7) (Diff)
/source/blender/blenkernel/intern/lattice.c (+1, -1) (Diff)
/source/blender/include/BIF_editarmature.h (+1, -1) (Diff)
/source/blender/include/BIF_resources.h (+4, -1) (Diff)
/source/blender/makesdna/DNA_action_types.h (+4, -4) (Diff)
/source/blender/makesdna/DNA_userdef_types.h (+1, -0) (Diff)
/source/blender/src/drawobject.c (+11, -1) (Diff)
/source/blender/src/editarmature.c (+8, -380) (Diff)
/source/blender/src/editview.c (+1, -1) (Diff)
/source/blender/src/resources.c (+10, -0) (Diff)
/source/blender/src/usiblender.c (+11, -0) (Diff)
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