Blender Git Loki
Git Commits -> Revision 1c91b6e
Revision 1c91b6e by Clément Foucault (master) January 11, 2019, 15:00 (GMT) |
UVEdit: Port texpaint_loop_wire to batch request This removes code duplication and put an end to the old "create at request" batch creation. Also it uses the same vbo as the uv layer used for shading. Reducing VRAM usage. Also fixes the modified uv display in uv edit mode. |
Commit Details:
Full Hash: 1c91b6ee29845c323ffd3f477b56f3a68f4e76be
Parent Commit: 621a6d4
Lines Changed: +41, -68
6 Modified Paths:
/source/blender/draw/intern/draw_cache_impl.h (+2, -3) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+11, -55) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+16, -10) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+6, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl (+5, -0) (Diff)
/source/blender/draw/intern/draw_cache_impl_mesh.c (+11, -55) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+16, -10) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+6, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl (+5, -0) (Diff)