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Git Commits -> Revision 1dbd3ae
Revision 1dbd3ae by Brecht Van Lommel (master) February 26, 2014, 15:55 (GMT) |
Fix T38831: blender internal enabling shadow pass changes material node diffuse. It would include/exclude shadow depending on the pass being disabled/enabled, but that should have no influence on the combined render result. Now it always includes shadow. |
Commit Details:
Full Hash: 1dbd3ae6291349f044c6eaa9b87b8e686f476865
Parent Commit: 4cfca0a
Lines Changed: +19, -8
7 Modified Paths:
/source/blender/nodes/shader/nodes/node_shader_material.c (+1, -1) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+4, -3) (Diff)
/source/blender/render/intern/source/rayshade.c (+1, -0) (Diff)
/source/blender/render/intern/source/shadeinput.c (+3, -1) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+6, -2) (Diff)
/source/blender/render/intern/source/strand.c (+3, -1) (Diff)
/source/blender/render/intern/source/volumetric.c (+1, -0) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+4, -3) (Diff)
/source/blender/render/intern/source/rayshade.c (+1, -0) (Diff)
/source/blender/render/intern/source/shadeinput.c (+3, -1) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+6, -2) (Diff)
/source/blender/render/intern/source/strand.c (+3, -1) (Diff)
/source/blender/render/intern/source/volumetric.c (+1, -0) (Diff)