Blender Git Commit Log

Git Commits -> Revision 1dbd3ae

Revision 1dbd3ae by Brecht Van Lommel (master)
February 26, 2014, 15:55 (GMT)
Fix T38831: blender internal enabling shadow pass changes material node diffuse.

It would include/exclude shadow depending on the pass being disabled/enabled,
but that should have no influence on the combined render result. Now it always
includes shadow.

Commit Details:

Full Hash: 1dbd3ae6291349f044c6eaa9b87b8e686f476865
Parent Commit: 4cfca0a
Lines Changed: +19, -8

7 Modified Paths:

/source/blender/nodes/shader/nodes/node_shader_material.c (+1, -1) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+4, -3) (Diff)
/source/blender/render/intern/source/rayshade.c (+1, -0) (Diff)
/source/blender/render/intern/source/shadeinput.c (+3, -1) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+6, -2) (Diff)
/source/blender/render/intern/source/strand.c (+3, -1) (Diff)
/source/blender/render/intern/source/volumetric.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021