Blender Git Loki
Git Commits -> Revision 1e5f414
Revision 1e5f414 by Martin Poirier (master) March 3, 2008, 19:57 (GMT) |
[#8434] Normal manipultor does not align with normals (like in 2.45) Bring back multivert normal average for the normal manipulator/orientation. When selecting more than three vertice, the averaged normal of all selected is used to get orientation Z-axis. NOTE: This is only applicable when NO faces are selected, otherwise it uses the averaged normal of the faces (excluding vertice that aren't part of a face). This is not new behavior CHANGES FROM 2.45: Selecting 2 or 3 vertice doesn't use normal averaging but uses virtual edge and face orientations instead. |
Commit Details:
Full Hash: 1e5f4144b9c3ea62c98b527365a6201e97bfe193
SVN Revision: 13962
Parent Commit: 156d246
Lines Changed: +13, -0
1 Modified Path:
/source/blender/src/transform_orientations.c (+13, -0) (Diff)