Blender Git Commit Log

Git Commits -> Revision 1e5f414

Revision 1e5f414 by Martin Poirier (master)
March 3, 2008, 19:57 (GMT)
[#8434] Normal manipultor does not align with normals (like in 2.45)

Bring back multivert normal average for the normal manipulator/orientation.

When selecting more than three vertice, the averaged normal of all selected is used to get orientation Z-axis.

NOTE: This is only applicable when NO faces are selected, otherwise it uses the averaged normal of the faces (excluding vertice that aren't part of a face). This is not new behavior

CHANGES FROM 2.45: Selecting 2 or 3 vertice doesn't use normal averaging but uses virtual edge and face orientations instead.

Commit Details:

Full Hash: 1e5f4144b9c3ea62c98b527365a6201e97bfe193
SVN Revision: 13962
Parent Commit: 156d246
Lines Changed: +13, -0

1 Modified Path:

/source/blender/src/transform_orientations.c (+13, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021