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Git Commits -> Revision 1f1da26
Revision 1f1da26 by Germano Cavalcante (master) October 16, 2018, 21:04 (GMT) |
Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge. By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30. Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage. Point Size 30: 7.29ms vs 2.55ms Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D3805 |
Commit Details:
Full Hash: 1f1da268402f241d83417ea0cc04ef74d0f9097f
Parent Commit: 2ab6272
Committed By: Clément Foucault
Lines Changed: +25, -16
1 Modified Path:
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+25, -16) (Diff)