Blender Git Loki

Git Commits -> Revision 1f1da26

Revision 1f1da26 by Germano Cavalcante (master)
October 16, 2018, 21:04 (GMT)
Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge.

By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.

Point Size 30: 7.29ms vs 2.55ms

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D3805

Commit Details:

Full Hash: 1f1da268402f241d83417ea0cc04ef74d0f9097f
Parent Commit: 2ab6272
Committed By: Clément Foucault
Lines Changed: +25, -16

1 Modified Path:

/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+25, -16) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021