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Git Commits  -> Revision 1f28af6
		
			
			
		
| Revision 1f28af6 by Cody Winchester (master) February 12, 2020, 09:18 (GMT) | 
| Modifiers: Fix bug where UVWarp Modifier would try to get bone matrix from a non armature object There is a bug where the UVWarp modifier will stop working if an armature bone is set as the Bone To target and then later changed to a non armature object without clearing the Bone To string property. The modifier will still think it is needing a bone matrix and not properly use the object matrix. A simple fix by adding a check for the object being an armature as well as the bonename string being set. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6809 | 
Commit Details:
Full Hash: 1f28af6a79994154a66a341baea6b43441e3c395
Parent Commit: cc6defa
Committed By: Bastien Montagne
Lines Changed:  +1,  -1
1 Modified Path:
/source/blender/modifiers/intern/MOD_uvwarp.c (+1, -1) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021