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Blender Git Statistics -> Developers -> CodyWinch

Cody Winchester (CodyWinch)

Total Commits : 29
Master Commits : 24
Branch Commits : 5
First Commit : January 27, 2020
Latest Commit : May 29, 2020 (Yesterday)

Commits by Month

DateNumber of Commits
May, 20202
April, 20202
March, 20205
February, 202019
January, 20201

Commit Distribution

PathNumber of Commits
master24
vr_scene_inspection5

Favourite Files

FilenameTotal Edits
rna_modifier.c26
properties_data_modifier.py26
DNA_modifier_types.h25
MOD_warp.c4
MOD_weightvgedit.c4
MOD_weightvgmix.c3
MOD_weightvg_util.c3
MOD_uvwarp.c3
MOD_weightvgproximity.c3
MOD_weightvg_util.h3

File Changes

ActionTotalPer Commit
Added10.0
Modified1334.6

Code Changes

ActionTotalPer Commit
Lines Added1 27644.0
Lines Removed1174.0

Latest commits Feed

Revision 43853d0 by Cody Winchester / Bastien Montagne (master)
1 day and 4 hours ago
Fix: Array modifier start cap not updating with object changes

When setting the start cap of the array modifier it does not update when
updating the start cap objects geometry.

This patch switches the property update to rna_Modifier_dependency_update,
the same as the end cap which works properly.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7584
Revision de257b6 by Cody Winchester / Bastien Montagne (master)
May 26, 2020, 18:56 (GMT)
Modifiers: Add normalize weights option to vertex weight modifiers

Original patch by Cody Winchester (@CodyWinch), several fixes and
cleanup by Bastien Montagne (@mont29).

Differential revision: https://developer.blender.org/D7656
Revision a39a651 by Cody Winchester / Antonio Vazquez (master)
April 19, 2020, 15:29 (GMT)
GPencil: Add Texture modifier

This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs.

There are 3 modes.
1 Control the stroke texture UVs alone
2 Control the fill texture UVs alone
3 Control both the fill and stroke texture UVs

For the stroke texture UVs there are 2 options for fitting the texture to the stroke.
1 The texture uvs are kept a consistent length how it currently is set by default.
2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke.

There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke.

For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation.

Reviewed By: antoniov, mendio

Differential Revision: https://developer.blender.org/D7439
Revision 4f9a56c by Cody Winchester / Bastien Montagne (master)
April 10, 2020, 19:28 (GMT)
Modifiers: Add Bone option for Texture Mask Object

This patch adds the option to use an armature bone in place of an object for texture mask coordinates.

This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier.

With minor changes from Bastien Montagne (@mont29).

Differential Revision: https://developer.blender.org/D7348
Revision e8dd612 by Cody Winchester / Campbell Barton (master)
March 29, 2020, 07:58 (GMT)
Fix warp modifier using pose matrix without object matrix applied

Error in recent patch D6820
Revision 6e505a4 by Cody Winchester / Bastien Montagne (master)
March 27, 2020, 11:25 (GMT)
Surface Deform modifier: add vertex group and strength control.

This commit aims to add functionality to the surface deform modifier that
gives more control and allows it to work better with the modifier stack.
* Maintains compatibility with older files. The default settings keep it
so that the whole object is bound and vertex coordinates get overwritten
as the modifier currently does.
* Turns the deformations from an absolute vertex coordinate overwrite into
an additive offset from the vertex location before the modifier to the
resulting bound deformation. This gives the ability to control the
strength of the deformation and mix the deformation of the modifier
with the modifier stack that comes before it.
* Also adds in a vertex group with the invert option. This is applied after
the bind deformation is added. So the whole object is still bound to target,
and the vertex group filters afterwards what parts get affected.
I experimented with a version to only binds the geometry weighted to the
vertex group, but that would break compatibility with old files.
I may bring it in later as a separate option/mode for the surface deform.

With several fixes from @mont29.

Reviewed By: mont29

Differencial Revision: https://developer.blender.org/D6894
Revision bd86edf by Cody Winchester / Bastien Montagne (master)
March 27, 2020, 10:12 (GMT)
Solidify modifier: add option to assign shell & rim geometry to selected vertex groups.

This commit gives the solidify modifier the ability to assign the newly created shell
and rim geometries to selected vertex groups. This expands the procedural control over
the modifier stack by letting users apply modifiers to the shell geometry without affecting
the original geometry.

This will be especially helpful for NPR users that use solidify to create backface
culling lines on their characters giving them the ability to add displace noise
and other effects.

Differential Revision: https://developer.blender.org/D6903
Revision ba1f7ac by Cody Winchester / Bastien Montagne (master)
March 27, 2020, 09:42 (GMT)
Warp modifier: add bone from and bone to options when using armature objects

This commit adds the option to use armature bones for the From and To targets
when using armature objects.

The changes are based on the UV Warp modifier.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D6820
Revision 26ef4fa by Cody Winchester / Bastien Montagne (master)
March 24, 2020, 17:28 (GMT)
Modifiers: Vertex Weight Edit add invert curve falloff option

This commit adds the option to invert the resulting weights of the
falloff curve.

There is a workflow used by some to convert a texture mask into
vertex weights by using a custom curve and inverting the points.
This allows the same effect with a single click, and gives the modifier
more procedural functionality.

With minor UI tweaks by @mont29.

Differential Revision: https://developer.blender.org/D6899
Revision a31bc35 by Cody Winchester / Julian Eisel (vr_scene_inspection)
February 20, 2020, 12:00 (GMT)
Modifiers: Laplacian Smooth modifier add invert vgroup option

Adds the invert vgroup option to the Laplacian Smooth modifier.

Differential Revision: https://developer.blender.org/D6842

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