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Git Commits -> Revision 2055e96
Revision 2055e96 by Mitchell Stokes (master) May 13, 2014, 06:13 (GMT) |
Fix T38379: Mesh vertices only update when in cone of last created spotlight The shadow render passes could set a mesh's modified status to false even if they were not rendered. This means their display lists do not get updated. For now, just skip setting all buckets' modified to false during shadow render passes. |
Commit Details:
Full Hash: 2055e968df654ade2a7a477dcc7c134b1f65dcb8
Parent Commit: 43f3e79
Lines Changed: +17, -21
1 Modified Path:
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+17, -21) (Diff)