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Git Commits -> Revision 205978a

Revision 205978a by Clément Foucault (master)
January 4, 2018, 09:43 (GMT)
Eevee: Fix AO applied twice on glossy shader when using OGL render

Seems to be a compiler bug. This is really strange.
I just rephrased the whole thing and it appears to work.

Commit Details:

Full Hash: 205978a489276d2b9450be77cdfcb5f987830d06
Parent Commit: 4df11e3
Lines Changed: +6, -4

1 Modified Path:

/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+6, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021