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Git Commits -> Revision 205978a
Revision 205978a by Clément Foucault (master) January 4, 2018, 09:43 (GMT) |
Eevee: Fix AO applied twice on glossy shader when using OGL render Seems to be a compiler bug. This is really strange. I just rephrased the whole thing and it appears to work. |
Commit Details:
Full Hash: 205978a489276d2b9450be77cdfcb5f987830d06
Parent Commit: 4df11e3
Lines Changed: +6, -4
1 Modified Path:
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+6, -4) (Diff)